Ok, it's midnight and here I am thinking again. It's just wrong. Anyway, here's the theory.
Digital music is stored as a sequence of numbers placed at predetermined intervals. Basically a series of X,Y coordinates, one every 44 thousandth of a second most of the time. Like a line of dots.
Dots create jagged edges.
Here's an image of a rough 4.4khz wave, which I made originally using the vector tool in the GIMP, then remade using the polygon tool at a sampling rate of 44khz to simulate being stored on a CD . This is accurate to the best of my knowledge. 4.4khz is an incredibly common frequency in music. It gets better as you lower the frequency, and worse as you raise the frequency. It gets ugly really quick.
Digital music is stored as a sequence of numbers placed at predetermined intervals. Basically a series of X,Y coordinates, one every 44 thousandth of a second most of the time. Like a line of dots.
Dots create jagged edges.
Here's an image of a rough 4.4khz wave, which I made originally using the vector tool in the GIMP, then remade using the polygon tool at a sampling rate of 44khz to simulate being stored on a CD . This is accurate to the best of my knowledge. 4.4khz is an incredibly common frequency in music. It gets better as you lower the frequency, and worse as you raise the frequency. It gets ugly really quick.
