it's really not that hard man.I haven't played videogames in a year because i have been addicted to this forum.
ha, i forgot the 360 sounded like a jet engine. I always thought the 360 and ps3 had better graphics though.
The graphics on the console systems are nowhere near what a high-end PC can produce.
First of all, you have substantially higher resolutions, anti-aliasing, anisotropic filtering, exponentially larger memory capacities and memory bandwidths for textures, texture maps, lightmaps, etc.
Secondly, you have the ability to implement cutting-edge technologies such as tesselation, advanced physics, AI improvements, etc. since you're not limited by programming guidelines that were implemented prior to the release of the system.
Of course, the quality of the graphics per dollar are substantially in favour of the 360 and PS3. Then again, a high-end gaming PC can do a lot more than just game plus games are generally cheaper, so it presents value in other ways, as well.
The major downside to PC gaming is that programmers have a tougher time programming the game since every system is different, so you don't necessarily have the plug-n-play experience that console gamers have and, of course, it's only getting worse with recent implementations of bullshit DRM. I find myself wanting to pirate games more and more often because of it (GTA IV for PC being the most recent example of excessive bullshit).