Sketchup Tutorial for those who still need some help

take the dimensions from diamonds sub. Draw a circle for the cone and make it the proper size. Fill it with a color, then modify the color/texture and import a picture of the D6 sub off of sonicelectronix.com. From there it takes alittle play with the textures/pictures dimensions to make it fit the cone properly.

 
Ok here's a quick write-up. This is a simple way to add a picture as a texture. Building coned surfaces in sketchup is not easy so I wont go into building a sub for now. You just have to play with circles alot.

1. Find a picture of the item you want in your model. I use sonicelectronix site for this as they have NICE big multiple pictures. They do place their logo in every pic but its not that obtrusive. In any case save it to your drive.

2. Load up Sketchup and Draw a simple box.

Tut01.jpg


3. Click the paint bucket to open up the material browser

Tut02.jpg


4. Click the Create Button to open up the Mix New Material Box

Tut03.jpg


Here is where all the magic starts

5. Click the little folder in the middle right to open up the File dialog box. From here browse to where you saved the picture/texture you got.

Tut04.jpg


6. Move over to the box you drew ealier and paint it with the bucket tool

Tut05.jpg


7. Here you see some issues. Mainly it's not scaled properly. To fix that you have to modify the dialog box for the texture. Make note of how I changed the numbers so that It fills more of the box in.

Tut06.jpg


8. Now that the texture fills most of the box in, Draw a line where you want to cut the texture off. Delete every line past that line

Tut07b.jpg


9. Your amp is looking better now, But its not 3D Nor is it to scale. Fix that with the push/pull tool first. Worry about scale later.

Tut08.jpg


10. Now one of the most important steps when dealing with textures. highlight the entire box and make it into a Group. If you skip this, then the box/amps texture will shift whenever you move/scale the box. By making it a group the program will automatically scale the texture along with the box

Tut09.jpg


11. The final step is scaling it to proper size. I took the measurements from SonicElectronixs.com and scaled the box down to that size.

Tut11.jpg


By doing this I could then move the amp around, twirl it, twist, put it on the side of a box, do anything I want with it and see how'd it look before actually touching the box/amp.

 
also when messing with textures, I find it easier to disregard scale till the last step. If you build your boxs to exact measurements first then you'll spend a hell of a lot more time trying to get the texture properly centered and scaled. Alot of number manipulation will be needed to make it work.

Secondly, Large textures can Easily SLOW DOWN your computer

another shot of the subs.

Ported2.jpg


Ported.jpg


Don't be afraid to be creative

 
also, it may be basic, but you know when you cut a board at a certain angle, it changed the width in a way. The angle is longer than the regular 3/4 and I want to design a box like meades ext escalade box, but I cant figure that part..

 
well i figured out the amp thing, pretty cool to say the least. just wanna see what you mean by you dont scale your box first.....

I'll try and show what I mean by this later.

basically it means more work if you want to add a texture to a box and want it to fill the entire face of the box properly. It means playing with those numbers repeatedly untill you get it where you want it, I once spent 2 hours trying to get a texture to fill an area "just right"

 
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