Official GTA4 Owners Thread

Picked up my reserved copy during lunch.

Now I have to wait till 10pm when I get out of class to play //content.invisioncic.com/y282845/emoticons/frown.gif.a3531fa0534503350665a1e957861287.gif

 
Picked up my reserved copy during lunch.
Now I have to wait till 10pm when I get out of class to play //content.invisioncic.com/y282845/emoticons/frown.gif.a3531fa0534503350665a1e957861287.gif
I got to play for 2 hours now I got to go to work until 9 //content.invisioncic.com/y282845/emoticons/frown.gif.a3531fa0534503350665a1e957861287.gif

 
no problem here. walked into blockbuster at 10 and got mine. not sure why but i dont care what game comes out i can always go into our local stores and get one. must have something to do with the large city getting more copies or something

 
As a 360 owner, there are some distinct things I don't like.

The default control scheme is unnatural (I changed my control type to "classic" within the first 5 minutes, and have never looked back).

Cars handle like river boats. Terribly slow, on all but the highest speeds. Hitting the normal brake while cornering seems to do nothing, sending your car into corner mailboxes, pedestrians and buildings. Hitting the handbrake does the opposite, sending your car spinning out of control. The only redeeming factor of the handbrake seems to be that it's possible to actually spin completely around in the direction you were originally traveling, (360degrees) pulling off a James-Bond-esq type escape. The Escalade look-alike for example, was so heavy and unyielding it was barely drivable. Try to take a 90 degree turn at anything above walking speed, and the shocks and body sway wildly to the left and right, while tires spin out of control. In real life this would occur of course if you tried to take a turn going 20-30mph in an SUV, but the people at Rockstar have apparently applied this to the point of overkill. There’s nothing enjoyable, or realistic about desperately trying to escape hoards of law enforcement, with your in-game SUV requiring the width of an entire 4 lane highway to complete and correct a basic 90 degree turn at low speed. This occurs of course while trying to dodge oncoming traffic, making the situation all the more frustrating. This means that simply getting from one end of the city to the next with no wanted level is often a frustratingly slow, laborious task, rather than spirited and enjoyable one. If I wanted straight simulation-like feel and handling such as this, I would play Gran Turismo, where you WILL put yourself in the dirt for taking a turn too fast just as you would in real life. I was hoping the cars would behave more like the Burnout series for example, where simple taps result in spectacular, life saving and most importantly, CONTROLLABLE drift maneuvers at high speeds..much more suited to this kind of game play.

Graphically, the game has an obvious level of polish and refinement compared to previous installments, but all the prettiness in the world can't cover the inevitable truth: You'll still see the same cars on the same street by the dozens, and there are far less variety of them in numbers. I would have at least liked a *simple car customization option, like the ability to change car color, or some basic wheel selections. I don't think that would have been too much to ask, considering the scale of this game. The peds will continue to stand and gawk at you in unnatural ways, and behave erratically. The car physics and targeting system are a moderate improvement at best. What you’re left with is a game with more flash, refinement, and a deeper character-driven story, but without the cool gadgets, customization options, and sheer size that made the last installment so much fun, and kept you coming back long after the main story and side-quests were completed.

That being said, I am really enjoying the story so far, and the multiplayer for 360 is a blast.

 
As a 360 owner, there are some distinct things I don't like.
The default control scheme is unnatural (I changed my control type to "classic" within the first 5 minutes, and have never looked back).

Cars handle like river boats. Terribly slow, on all but the highest speeds. Hitting the normal brake while cornering seems to do nothing, sending your car into corner mailboxes, pedestrians and buildings. Hitting the handbrake does the opposite, sending your car spinning out of control. The only redeeming factor of the handbrake seems to be that it's possible to actually spin completely around in the direction you were originally traveling, (360degrees) pulling off a James-Bond-esq type escape. The Escalade look-alike for example, was so heavy and unyielding it was barely drivable. Take a turn at more than 5-10mph, and the shocks sway wildly to the left and right, while tires spin out of control. All this at a variable snails pace. In real life this would occur of course if you tried to take a turn going 20-30mph in an SUV, but the people at Rockstar have apparently applied this to the point of overkill. There’s nothing fun about desperately trying to escape hoards of cops, and having your in-game SUV take an entire 4 lane road to correct and complete a basic turn at low speeds, while simultaneously dodging oncoming traffic. If I wanted straight simulation feel such as this, I'll play Gran Turismo, where you WILL put yourself in the dirt for taking a turn too fast just as you would in real life. I was hoping the cars would behave more like the Burnout series for example, where simple taps result in spectacular, life saving and most importantly, CONTROLLABLE drift maneuvers at high speeds..much more suited to this kind of game play.

Graphically, the game has an obvious level of polish and refinement compared to previous installments, but all the prettiness in the world can't cover the inevitable truth: You'll still see the same cars on the same street by the dozens, and there are far less variety of them in numbers. I would have at least liked a *simple car customization option, like the ability to change car color, or some basic wheel selections. I don't think that would have been too much to ask, considering the scale of this game. The peds will continue to stand and gawk at you in unnatural ways, and behave erratically. The car physics and targeting system are a moderate improvement at best. What you’re left with is a game with more flash, refinement, and a deeper character-driven story, but without the cool gadgets, customization options, and sheer size that made the last installment so much fun, and kept you coming back long after the main story and side-quests were completed.

That being said, I am really enjoying the story so far, and the multiplayer for 360 is a blast.
Well I figured that if you hold the hand brake and brake at the same time you have more controll. And I have also noticed they got cars with fwd, and awd. Which is pretty cool. The awd cars have alot more controll. You just got to get used to the controlls and different types of cars. But I like the new feature of getting away from the police as they are smarter, and if they see you go into pay and spray, then it dont mean shit.

 
I gaurantee you did not pay 39 cents. Why are all the retards coming out of Michigan lately? //content.invisioncic.com/y282845/emoticons/crap.gif.7f4dd41e3e9b23fbd170a1ee6f65cecc.gif
BTW I got my copy at midnight. I punched Michelle in the face after I lost at bowling and failed the mission //content.invisioncic.com/y282845/emoticons/frown.gif.a3531fa0534503350665a1e957861287.gif
lol I killed the *****. I dont need love while playing gta.

 
Well I figured that if you hold the hand brake and brake at the same time you have more controll. And I have also noticed they got cars with fwd, and awd. Which is pretty cool. The awd cars have alot more controll. You just got to get used to the controlls and different types of cars. But I like the new feature of getting away from the police as they are smarter, and if they see you go into pay and spray, then it dont mean shit.
I've noticed this too. Using the classic control scheme, I can tap the "x" (reg brake) and the top button (handbrake) at the same time for a more controlled turn it seems.

 
I gaurantee you did not pay 39 cents. Why are all the retards coming out of Michigan lately? //content.invisioncic.com/y282845/emoticons/crap.gif.7f4dd41e3e9b23fbd170a1ee6f65cecc.gif
BTW I got my copy at midnight. I punched Michelle in the face after I lost at bowling and failed the mission //content.invisioncic.com/y282845/emoticons/frown.gif.a3531fa0534503350665a1e957861287.gif
I did pay 39 cents. guess wha fighting on the internet is like winning the special olympics... everyones a WINNER!!. So look you won cuz ur a dumbass. im a pro gamer dude... sponsorshippppppppppppppppppppppppppppppppppppp

I take the number of games I get yearly. And divide that by how much it costs me drive up and pick them up from my sponsor. ... .39 cents in gas...

oh yeah n michelle definitly tasted my pump shotgun too while on topick. im just a thug with no luv lol.

Oh yeah PS3 gets No I repeat No Downloadable Content "DLC" for the nonerdie ppl lol. thats wha the big hype was at E3....why xbox owns sony like a bowl of oatmeal with a hole in the middle.

 
I did pay 39 cents. guess wha fighting on the internet is like winning the special olympics... everyones a WINNER!!. So look you won cuz ur a dumbass. im a pro gamer dude... sponsorshippppppppppppppppppppppppppppppppppppp
I take the number of games I get yearly. And divide that by how much it costs me drive up and pick them up from my sponsor. ... .39 cents in gas...

oh yeah n michelle definitly tasted my pump shotgun too while on topick. im just a thug with no luv lol.

Oh yeah PS3 gets No I repeat No Downloadable Content "DLC" for the nonerdie ppl lol. thats wha the big hype was at E3....why xbox owns sony like a bowl of oatmeal with a hole in the middle.
huh? //content.invisioncic.com/y282845/emoticons/confused.gif.e820e0216602db4765798ac39d28caa9.gif

 
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