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Experimental HT enclosure
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<blockquote data-quote="Buck" data-source="post: 8725092" data-attributes="member: 591582"><p>I'm aiming for that stuff after I do stuff like I want to do here. I'm not worried about Q values as much because they're going in a loaded chamber. I want the lower Fs as part of playing subsonic here with what I want to do. This isn't going to play above 50-60 hz. Like if I was doing this for myself, I'd be aiming at bandwidth between 20 hz and 40-45 hz, maybe 50. Like this is genuinely an experiment for purposes of ease. If I do this like I'm planning, it'll be very easy to reproduce for me.</p><p></p><p>I'm in the process of working with a very old audio friend of mine, we used to work together. I'm working on developing my own rear loaded horn calculations without using a program at all, specifically for car audio. Going to see how much I can manipulate 1/4 wave tuning and add my calculations on top of that to see if I can get a formula I want without having to do crazy modeling or needing software like Hornsrep or some of those really expensive audio physics softwares.</p></blockquote><p></p>
[QUOTE="Buck, post: 8725092, member: 591582"] I'm aiming for that stuff after I do stuff like I want to do here. I'm not worried about Q values as much because they're going in a loaded chamber. I want the lower Fs as part of playing subsonic here with what I want to do. This isn't going to play above 50-60 hz. Like if I was doing this for myself, I'd be aiming at bandwidth between 20 hz and 40-45 hz, maybe 50. Like this is genuinely an experiment for purposes of ease. If I do this like I'm planning, it'll be very easy to reproduce for me. I'm in the process of working with a very old audio friend of mine, we used to work together. I'm working on developing my own rear loaded horn calculations without using a program at all, specifically for car audio. Going to see how much I can manipulate 1/4 wave tuning and add my calculations on top of that to see if I can get a formula I want without having to do crazy modeling or needing software like Hornsrep or some of those really expensive audio physics softwares. [/QUOTE]
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