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Door Deadening - How much with SLC Kicks?
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<blockquote data-quote="keep_hope_alive" data-source="post: 8116922" data-attributes="member: 576029"><p>yep. and it's worse because it's not immediate but a combination of reverberant sound inside the door. the speaker cone moves air but has little transmission loss so it doesn't block sound either. good speaker designs address this by minimizing the amount of sound that makes it back to the cone.</p><p></p><p>deflex pads are near usless because they are too thin/small. diffusion could be achieved behind the speaker with varying depths of 2x2 and 1x1 blocks glued together to form something like this (RPG Skyline):</p><p></p><p><img src="http://www.rpgeurope.com/images/skyline/skyline-patent.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>^ that is an example of diffusion. quite a bit more substantial than a deflex pad...</p><p></p><p>i will experiment with this concept in some future builds.</p></blockquote><p></p>
[QUOTE="keep_hope_alive, post: 8116922, member: 576029"] yep. and it's worse because it's not immediate but a combination of reverberant sound inside the door. the speaker cone moves air but has little transmission loss so it doesn't block sound either. good speaker designs address this by minimizing the amount of sound that makes it back to the cone. deflex pads are near usless because they are too thin/small. diffusion could be achieved behind the speaker with varying depths of 2x2 and 1x1 blocks glued together to form something like this (RPG Skyline): [IMG]http://www.rpgeurope.com/images/skyline/skyline-patent.jpg[/IMG] ^ that is an example of diffusion. quite a bit more substantial than a deflex pad... i will experiment with this concept in some future builds. [/QUOTE]
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