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<blockquote data-quote="Buck" data-source="post: 8752199" data-attributes="member: 591582"><p>Literally got my GPU processing clock maxed out, haven't tried OC'ing the memory speed since I got to such a super high voltage. But, the hottest I've gotten is about 60C. The average GPU utilliation is maybe 30% average, peaking at 50% or so during certain accelerations of movement. The CPU bottleneck where Cities maxes out 2 out of 8 cores and won't open up more cores to speed the game up, that's my GPU limit as well. OC'ing my GPU definitely raised frame rates at least 5-10 FPS overall, in most situations, which is HUGE for a simulator game. We'll see how bad my FPS is once the city has a few hundred thousand people in it.</p><p></p><p>Anyways, this is what my current GPU OC'ing looks like. Minimum/maximum MHz and voltage is: 2050 MHz @ 1180 mv to 2150 MHz @ 1200 mv.</p><p></p><p>[ATTACH=full]30183[/ATTACH]</p><p></p><p>I did notice that if you run too low of a voltage for a given clock speed, then the memory speed will show the low voltage. So it seems to me that when your memory speed drops below it's rating, in this case 1742 MHz, then that is indicative of not enough voltage for the processor clock speed you're trying to hit. You know you have enough voltage when the memory speed is slightly trying to naturally go higher than it's set speed, 1742. When I see the memory try to run itself at 1744 MHz occasionally, I know that my voltage is set high enough to support the memory and processor speeds. I'm terrified of overclocking my memory, to some degree. Memory OC'ing is the only time I get crashes. I know when there's memory issues, because typically what happens is your screen will occasionally flash black. If that is happening, you absolutely need to turn your memory clock down. Overclocking memory is seemingly a much more delicate process than OC'ing the GPU processing speed. So, let's see how far I can push it! Hahaha I can't afford a new GPU right now, God help me this is too much fun.</p></blockquote><p></p>
[QUOTE="Buck, post: 8752199, member: 591582"] Literally got my GPU processing clock maxed out, haven't tried OC'ing the memory speed since I got to such a super high voltage. But, the hottest I've gotten is about 60C. The average GPU utilliation is maybe 30% average, peaking at 50% or so during certain accelerations of movement. The CPU bottleneck where Cities maxes out 2 out of 8 cores and won't open up more cores to speed the game up, that's my GPU limit as well. OC'ing my GPU definitely raised frame rates at least 5-10 FPS overall, in most situations, which is HUGE for a simulator game. We'll see how bad my FPS is once the city has a few hundred thousand people in it. Anyways, this is what my current GPU OC'ing looks like. Minimum/maximum MHz and voltage is: 2050 MHz @ 1180 mv to 2150 MHz @ 1200 mv. [ATTACH type="full" alt="30183"]30183[/ATTACH] I did notice that if you run too low of a voltage for a given clock speed, then the memory speed will show the low voltage. So it seems to me that when your memory speed drops below it's rating, in this case 1742 MHz, then that is indicative of not enough voltage for the processor clock speed you're trying to hit. You know you have enough voltage when the memory speed is slightly trying to naturally go higher than it's set speed, 1742. When I see the memory try to run itself at 1744 MHz occasionally, I know that my voltage is set high enough to support the memory and processor speeds. I'm terrified of overclocking my memory, to some degree. Memory OC'ing is the only time I get crashes. I know when there's memory issues, because typically what happens is your screen will occasionally flash black. If that is happening, you absolutely need to turn your memory clock down. Overclocking memory is seemingly a much more delicate process than OC'ing the GPU processing speed. So, let's see how far I can push it! Hahaha I can't afford a new GPU right now, God help me this is too much fun. [/QUOTE]
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