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Car Audio Discussion
General Car Audio
Sound All Around vs Upfront staging
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<blockquote data-quote="keep_hope_alive" data-source="post: 8164360" data-attributes="member: 576029"><p>cool thread. i recently placed a 4 channel recorder on a stage behind the vocalist but in front of the drums. the recorder (Zoom H2) has front and rear stereo mics. i can hear each channel separately. what a vocalist hears is chaotic. you get original, direct sound of the drums behind you. you will get original, direct sound of a bass head/cab on one side and original, direct sound of guitarists on one or either side. then you get a monitor mix from the front that will vary based on location, FOH console capabilities, sound engineer experience/knowledge/personal tastes (and the monitor mix may be custom for that listener or whatever the listeners need to hear), the vocalist hears reverb from the room, and sound off the rear of the PA's. it's impossible to decode that for a car, not even Dolby attempts to do that. you don't want to hear what a vocalist hears.</p><p></p><p>but the original post makes a leap that isn't necessary - having sound all around you isn't the same as what a vocalist hears, but that's not to say it isn't enjoyable. i know a lot of people who just simply prefer lots of full range speakers playing at different distances in a closed environment. they think sitting in a front stage car is weird, humans are used to reverb from the room. we are used to getting information from behind us and the initial time-delay gap is one of our cues on room size. in many ways, front and rear full range speakers can seem just fine.</p><p></p><p>now, to the counter points above, i agree that once you get a great sound stage with proper placement, depth, and width, it is addictive being able to visualize the recording. i love being able to isolate each instrument and source across the sound stage in both depth and horizontal position.</p><p></p><p>in my opinion, rear fill is important and should be approach as a simulation of room reflections. it will be filtered, delayed, and mixed such that it doesn't distract from the front stage but instead gives an illusion of a larger space. i've only had sufficient processing to pull this off a few times, and properly done it will take any system to the next level of realism. besides, the point of car audio is to make it sound like we aren't in a car at all!</p></blockquote><p></p>
[QUOTE="keep_hope_alive, post: 8164360, member: 576029"] cool thread. i recently placed a 4 channel recorder on a stage behind the vocalist but in front of the drums. the recorder (Zoom H2) has front and rear stereo mics. i can hear each channel separately. what a vocalist hears is chaotic. you get original, direct sound of the drums behind you. you will get original, direct sound of a bass head/cab on one side and original, direct sound of guitarists on one or either side. then you get a monitor mix from the front that will vary based on location, FOH console capabilities, sound engineer experience/knowledge/personal tastes (and the monitor mix may be custom for that listener or whatever the listeners need to hear), the vocalist hears reverb from the room, and sound off the rear of the PA's. it's impossible to decode that for a car, not even Dolby attempts to do that. you don't want to hear what a vocalist hears. but the original post makes a leap that isn't necessary - having sound all around you isn't the same as what a vocalist hears, but that's not to say it isn't enjoyable. i know a lot of people who just simply prefer lots of full range speakers playing at different distances in a closed environment. they think sitting in a front stage car is weird, humans are used to reverb from the room. we are used to getting information from behind us and the initial time-delay gap is one of our cues on room size. in many ways, front and rear full range speakers can seem just fine. now, to the counter points above, i agree that once you get a great sound stage with proper placement, depth, and width, it is addictive being able to visualize the recording. i love being able to isolate each instrument and source across the sound stage in both depth and horizontal position. in my opinion, rear fill is important and should be approach as a simulation of room reflections. it will be filtered, delayed, and mixed such that it doesn't distract from the front stage but instead gives an illusion of a larger space. i've only had sufficient processing to pull this off a few times, and properly done it will take any system to the next level of realism. besides, the point of car audio is to make it sound like we aren't in a car at all! [/QUOTE]
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