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<blockquote data-quote="pavani" data-source="post: 6304048" data-attributes="member: 614527"><p>Development</p><p></p><p>Sega's 27-member Away Team, comprising employees from hardware engineering, product development and marketing, worked for two years to design the Sega Saturn's hardware. The Saturn was a powerful machine for the time, but its design, with two CPUs and six other processors, made harnessing this power extremely difficult. Also, many of the ancillary chips in the system were "off the shelf" components,</p><p></p><p><a href="https://disneymovieclub.go.com/webapp/wcs/stores/servlet/AcquisitionProductDetailView?langId=-1&amp;storeId=10001&amp;catalogId=10051&amp;ca" target="_blank">monsters inc</a></p><p></p><p><a href="http://www.websitetalkingheads.com" target="_blank">video spokesperson</a></p></blockquote><p></p>
[QUOTE="pavani, post: 6304048, member: 614527"] Development Sega's 27-member Away Team, comprising employees from hardware engineering, product development and marketing, worked for two years to design the Sega Saturn's hardware. The Saturn was a powerful machine for the time, but its design, with two CPUs and six other processors, made harnessing this power extremely difficult. Also, many of the ancillary chips in the system were "off the shelf" components, [URL="https://disneymovieclub.go.com/webapp/wcs/stores/servlet/AcquisitionProductDetailView?langId=-1&storeId=10001&catalogId=10051&ca"]monsters inc[/URL] [URL="http://www.websitetalkingheads.com"]video spokesperson[/URL] [/QUOTE]
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