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Help with 4th order bandpass
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<blockquote data-quote="winkychevelle" data-source="post: 8150368" data-attributes="member: 611804"><p>Umm I always used the 2:1 ratio ported:sealed but if u try to play 8s 10s and 12s at the same time its gonna sound like junk 4th order or not. Now if you will only play 1 setup at a time like a demo vehicle you will be fine.</p><p></p><p>but I have a feeling some one convinced you 12s are for lows 10s are for punch and 8s are for sound quality which couldnt be further from the truth. A set of 12s can do everything a set of 8s can and vice versa given all other variables are constant the only difference is the ease of getting loud.</p><p></p><p>2 12s is considerably more cone area than two 8s allowing the 12s the play just as loud at any frequency as the eight with much less cone movement. Less cone movement mean more coil in the gap and that generally means better sound quality. But not that 12s sound better than 8s thats all install dependent</p></blockquote><p></p>
[QUOTE="winkychevelle, post: 8150368, member: 611804"] Umm I always used the 2:1 ratio ported:sealed but if u try to play 8s 10s and 12s at the same time its gonna sound like junk 4th order or not. Now if you will only play 1 setup at a time like a demo vehicle you will be fine. but I have a feeling some one convinced you 12s are for lows 10s are for punch and 8s are for sound quality which couldnt be further from the truth. A set of 12s can do everything a set of 8s can and vice versa given all other variables are constant the only difference is the ease of getting loud. 2 12s is considerably more cone area than two 8s allowing the 12s the play just as loud at any frequency as the eight with much less cone movement. Less cone movement mean more coil in the gap and that generally means better sound quality. But not that 12s sound better than 8s thats all install dependent [/QUOTE]
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