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Dls And Cdt
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<blockquote data-quote="mudd" data-source="post: 644888" data-attributes="member: 548202"><p>Something I noticed when I was putting Unreal's DLS's in - the tweeters have a TON of linearity. On the "mid" setting, they sounded like I was stabbing myself in the ear with an icepick (I can't imagine the high). The "low" setting was perfecet, with a ton of detail, and not overly bright. I still prefered the CDT tweeters to the DLS, but I'm giving Unreal's a few weeks to break in to see if I like them (I'm in the market myself for my IS). The crossovers are enormous, but seem to be stout. The drivers are impressive, fit well, and looked purdy. I'm anxious to hear them with some of my reference stuff in a few weeks.</p></blockquote><p></p>
[QUOTE="mudd, post: 644888, member: 548202"] Something I noticed when I was putting Unreal's DLS's in - the tweeters have a TON of linearity. On the "mid" setting, they sounded like I was stabbing myself in the ear with an icepick (I can't imagine the high). The "low" setting was perfecet, with a ton of detail, and not overly bright. I still prefered the CDT tweeters to the DLS, but I'm giving Unreal's a few weeks to break in to see if I like them (I'm in the market myself for my IS). The crossovers are enormous, but seem to be stout. The drivers are impressive, fit well, and looked purdy. I'm anxious to hear them with some of my reference stuff in a few weeks. [/QUOTE]
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