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Gather 'round the campfire, new project is a brewin' *56k, yeah right*
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<blockquote data-quote="thylantyr" data-source="post: 2522001" data-attributes="member: 560358"><p>This is the best tool for the money. $250</p><p></p><p>People spend big money on woodworking tools, why not $250 on</p><p></p><p>an audio tool? /hehe</p><p></p><p>This will teach you more about audio in 1 month than other people learn</p><p></p><p>in years doing it the harder way.</p><p></p><p>In theory, you can prototype a system using the DCX and figure out</p><p></p><p>the best slope and crossover frequency for that design by doing listening</p><p></p><p>tests vs. software modeling provided that you are building a system to sound good</p><p></p><p>to the listener vs. being technical correct as technically correct won't guarantee satisfaction.</p><p></p><p>Then........ take those DCX parameters and build your passive crossover</p><p></p><p>and you will be in a good ballpark.</p><p></p><p>But the typical passive crossover won't have the extra goodies also found in</p><p></p><p>the DCX like delays and fancy EQ, etc.</p></blockquote><p></p>
[QUOTE="thylantyr, post: 2522001, member: 560358"] This is the best tool for the money. $250 People spend big money on woodworking tools, why not $250 on an audio tool? /hehe This will teach you more about audio in 1 month than other people learn in years doing it the harder way. In theory, you can prototype a system using the DCX and figure out the best slope and crossover frequency for that design by doing listening tests vs. software modeling provided that you are building a system to sound good to the listener vs. being technical correct as technically correct won't guarantee satisfaction. Then........ take those DCX parameters and build your passive crossover and you will be in a good ballpark. But the typical passive crossover won't have the extra goodies also found in the DCX like delays and fancy EQ, etc. [/QUOTE]
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Gather 'round the campfire, new project is a brewin' *56k, yeah right*
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